Roblox model to AR, a website or a browser game

Export a model from Roblox Studio, drop it into ARClip and describe the logic in plain words: AR on a table, 3D on a site or a game for friends.

2 min read

What you build in Roblox Studio lives inside Roblox. Bring a model into ARClip and it can stand on a table in AR, sit on a website, or become a browser game anyone opens from a link — no Roblox account needed.

Step 1. Export from Roblox Studio

  1. In the Explorer, select the model or the parts you want.
  2. Right-click and choose Export Selection…
  3. Save it. You get an .obj file, plus a material file and textures where the parts have them.

Export only what you made yourself or have the rights to.

Step 2. Drop it into ARClip

Create a project and drop all the exported files onto the canvas at once, or pack them into one zip first. ARClip turns them into one model with its materials. From there it is an ordinary object: move it, scale it, recolor it, animate it.

Step 3. Bring the logic back

Scripts don't travel with an export: Roblox runs Luau, and ARClip scenes run events, states and TypeScript scripts. The quickest way to bring the behavior back is to describe it to the assistant:

  • "Open the door when a player comes close."
  • "Give a point for every coin, show the score in the corner."
  • "Start a 60-second timer when the round begins."

You can also connect Claude or Cursor over MCP and let the agent write the scripts: MCP for 3D.

Step 4. Choose where it lives

  • In AR on a table: publish, and the model appears on any surface the phone sees.
  • On a website: one web component puts an interactive 3D viewer on any page. Embed and export.
  • As a game with friends: add a player and spawn points, turn on multiplayer, and send the link. A multiplayer 3D browser game.

Why bother

Roblox is great at its own audience. A link from ARClip reaches everyone else: a classmate without the app, a client on a laptop, a visitor with a headset, a parent with a phone. The same scene opens for all of them.

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Try it on your own project

Open a workspace, describe what you want to build and see the first version in the editor. No card, no install.

Start building — free