How to make a Minecraft skin and see it in 3D and AR

Find the look with AI pixel art, paint the skin in free Blockbench, put it on in Java or Bedrock, then bring your character into AR and a game.

2 min read

A Minecraft skin is one small picture: a 64×64 PNG that wraps around the character. The head, body, arms and legs each get their own squares, and a second layer on top holds hats, hair and jackets. Here is how to go from an idea to the game, and then take the character out of the game: onto your desk in AR, into a game with friends, onto a 3D printer.

Step 1. Find the look with AI

Open a project in ARClip, start an AI generation and pick the Pixel art style. Describe the character the way you see it: "a pixel-art astronaut with an orange visor, front view", "a fox knight in green armour". Pixel art keeps its pixels sharp, so you can copy the colours square by square.

Make two or three versions and keep the one you like: it is your reference for the next step.

Step 2. Paint the skin in Blockbench

Blockbench is a free editor for blocky models. It runs in the browser at web.blockbench.net or as an app.

  1. Create a new Minecraft Skin project.
  2. Choose the arm width: classic arms are 4 pixels wide, slim ones are 3. The game asks the same question later, so remember your choice.
  3. Paint right on the 3D character, with your reference open next to it. Put hats, hair and jackets on the outer layer: it sits slightly above the base and can have see-through pixels.
  4. Save the texture as a PNG.

Step 3. Put it on in Minecraft

  • Java Edition: in the Minecraft Launcher open Skins → New skin, upload the PNG, choose Classic or Slim and click Save & Use.
  • Bedrock Edition: open the Dressing Room, find the classic skins, choose Import and pick your PNG. Menu names differ a little between platforms.

The same PNG works in both editions.

Step 4. Take the character out of the game

In Blockbench choose File → Export → Export glTF Model and drop the file onto the ARClip canvas. Now the character can:

  • Stand on a desk in AR. Publish the project and open the link on a phone.
  • Be the hero of a game. Ask the assistant: "make this character the player, put the camera behind it and turn on multiplayer". Friends who open the link play together. How multiplayer works
  • Leave as a file. Export scene gives GLB and FBX for other 3D tools, USDZ that opens in AR right on an iPhone, and STL for printing a figurine.

Built a castle as well? Bring it into AR too.

Mind the rules

Minecraft belongs to Mojang. A skin you painted yourself is yours to share; skins made by others are not yours to upload as your own.

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Try it on your own project

Open a workspace, describe what you want to build and see the first version in the editor. No card, no install.

Start building — free