Blender to AR and the web: export or a live link

Two ways to bring Blender scenes into ARClip: drop in a GLB, or connect the ARClip Bridge add-on and let an AI agent move scenes both ways.

2 min read

Blender is where models get made. ARClip is where they become places people open from a link: in AR on a phone, on a website, in a headset, with friends at the same time. There are two ways to connect the two.

Way 1. Export and drop

  1. In Blender, choose File → Export → glTF 2.0 and set the format to glTF Binary (.glb). Tick Selected Objects if you only need part of the scene.
  2. Drop the .glb onto the ARClip canvas.

A GLB carries geometry, materials, textures, the hierarchy, skeletal animation and shape keys, so a rigged character arrives ready to play its animations. FBX and OBJ work too.

Keep phones in mind: they open the scene too. If a model is heavy, add a Decimate modifier and tick Apply Modifiers in the export settings.

The add-on connects Blender to one ARClip project. After that nobody exports by hand: an AI agent moves the scene between the two, in both directions.

  1. Download the add-on: arclip_bridge-latest.zip. It needs Blender 4.2 or newer.
  2. Drag the zip into the Blender window, or install it from Edit → Preferences → Get Extensions → ▾ → Install from Disk. The add-on talks to ARClip over the network, so if online access is off, turn it on in Preferences → System → Network.
  3. In ARClip, open Profile → API & MCP and create a token with the Read and Write permissions. Make a separate one for Blender, so you can revoke it at any time.
  4. In the add-on's preferences, paste the token and the project ID: the part of the editor address right after /project/.
  5. In the 3D viewport, press N, open the ARClip tab and click Connect.

Now ask an agent: the assistant in the ARClip editor, or Claude or Cursor connected over MCP (how to connect).

  • "Send the scene to Blender." It opens in Blender with its geometry, materials, lights and hierarchy.
  • "Take what's selected in Blender and put it on the table." The selection comes back as one model, ready to place.
  • "What's in Blender right now?" The agent sees the objects and what is selected.

What travels and what stays

The trip goes through glTF, so geometry, materials, lights, positions and the hierarchy make it both ways. Scripts, events, UI, physics, splats, text, video and sound stay in ARClip: Blender has nowhere to keep them, and the agent tells you what it left behind. A model coming back from Blender arrives as one object, with the topology exactly as you made it.

Then make it a place

In ARClip the model gets what Blender doesn't do: reactions you describe in plain words, AR on any surface, multiplayer and a link that opens in any browser. Scenes that react · Publish to WebAR

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