ARClip or FrameVR
FrameVR is 3D and VR spaces in the browser for meetings, events and classes: spatial voice, screen sharing, AI agents, transcripts with live translation and up to 300 people in a space. ARClip is an editor where a team builds 3D, AR and VR scenes together, generates models with AI and publishes by link: in a phone browser, in an app and in a headset.
Free — unlimited projects, views and publishing
Choose ARClip if
- you want interactivity without a developer
- your developer needs code on top of the visual editor
- you want ready-made community templates to take and remix
- viewers shouldn't see someone else's brand
- AR has to start from packaging, a poster or a business card
Choose FrameVR if
- you need meetings and events for up to 300 people — with voice, screen sharing and translation
- people should view the scene on a computer too
- viewers have to talk to each other right in the scene
Already have projects in FrameVR? Build new ones in ARClip and move the old ones over gradually: models and video upload as they are.
What ARClip gives you for AR and VR
Every kind of AR in one editor
Image or QR code, surface, face and 360° — pick the kind for each scene in a project. VPS ties content to a real place.
How it worksInteractivity without code
Pick an event and its steps: tap an object, and an animation plays, a state changes or a card opens.
How it worksAnimation on a timeline
Keyframes, easing and presets, plus the animations that came with your model.
How it worksInterface over the camera
Buttons, menus, quizzes and a game score — UI cards connected to the scene.
How it worksCode when you need it
TypeScript scripts with physics, data and server functions — for games and complex mechanics.
How it worksOne link for every device
One link and QR code: phones open the scene in the browser, iPhones also through an App Clip with nothing to install, and VR headsets in their own browser.
How it worksTogether in one scene
Multiplayer with up to 30 people per room — for games, tours and meetings, with no server of your own.
How it works
Side by side
| Capability | ARClip | FrameVR |
|---|---|---|
| Creation | ||
| Visual 3D editor in the browser | Yes | Yesright inside the space |
| No-code logic: events and states | Yes | Partlybuttons and proximity triggers |
| Code scripting | YesTypeScript | Partlyonly a REST API for managing spaces |
| 3D models from text or a photo | Yesuses AI credits | Yes |
| Gaussian splats (3D scans) | Yes | Yes |
| Real-time co-editing of the scene | Yes | Yes |
| Ready-made templates | Yesmade by the community, always growing | Partlyready-made environments |
| VR and headsets | ||
| VR in headsets | YesQuest, Pico, Vision Pro, PC VR | YesQuest, in the headset browser |
| 3D on desktop | Partly3D scenes yes; marker and face AR show a QR for the phone | Yes |
| Multiplayer in the published scene | Yesup to 30 people per room | Yesup to 300 people |
| Voice for viewers in the scene | No | Yesspatial voice, even on Free |
| Publishing | ||
| Opens from a link or QR code, no app | Yes | Yes |
| No platform branding | Yesyour logo on the splash on every plan | Partlyyour logo on Pro |
| View analytics | Yeson every plan | Yeson paid plans |
| Publishing on a free plan | Yes | Yes3 spaces, up to 8 people |
Pricing
- ARClip
- Free with no limits on projects, views or publishing — every editor included and commercial use allowed. Paid plans add AI credits, a custom domain and support.
- FrameVR
- Free: 3 spaces, up to 8 people each. Basic $10, Plus $50 and Pro $200 a month per space.
Facts about FrameVR checked on October 12, 2026 against public sources:
- learn.framevr.io/tutorials/pricing
- learn.framevr.io
- learn.framevr.io/features
- learn.framevr.io/tutorials/frame-on-vr
- learn.framevr.io/blog/frame-december-2024-update
FrameVR is a trademark of its owner. Spotted a mistake? Let us know
How to move your FrameVR projects to ARClip Design
What moves over as files
- Gather your project's source files from FrameVR: 3D models, videos and marker images.
- Create an “AR scene” project in ARClip and upload the files — models as GLB, glTF, FBX or OBJ, videos and images.
What to rebuild — and with what
Rebuild spaces as 3D scenes and turn on multiplayer in the project settings — up to 30 people per room. We don't have voice for viewers inside the scene yet, so run large meetings in your usual call.
Fastest with AI: describe the project to the assistant in the editor, or connect Claude or Cursor via MCP, and the agent builds the scene from your files and description.
Publish the project and put the new link or QR code where the old ones were.
Questions
Do viewers need to install an app?
No. The project opens from a link or QR code right in the phone's browser. On iPhone it can also start through an App Clip, with nothing to install from the App Store.
Does the AR work on iPhone?
Yes — in Safari and other iPhone browsers, as well as in the ARClip app and through an App Clip.
Can I open the project in a VR headset?
Yes — with the same link in the headset's browser: Quest, Pico, Vision Pro, PC VR.
Can I move a project over from FrameVR?
Models (GLB, glTF, FBX, OBJ) and video move over as they are; anchoring and logic have to be rebuilt — see the steps above.
Can we build a scene together?
Yes. Everyone sees each other in the editor, writes in the project chat, comments on objects and talks by voice or video with screen sharing.
Try it on your own project
Open a workspace, describe what you want to build and see the first version in the editor. No card, no install.
Start building — free